With D-Walker you get a strong mechanical companion in MGS 5: The Phantom Pain set aside that can help you with numerous tricks. You can upgrade it in several stages and do not have to worry about you like your buddies to relationship values. After all, you're dealing with a tin can on two legs. All about D-Walker are at Buddy Guide.
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D Walker is a versatile transport and Ruff, can the equip her with different components and make ready for use. The various pieces of equipment and commands of D-Walker we show you below Buddy Guide.Start Photogallery(9 pictures)8 important scenes that did not make it in video games
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MGS 5 &# 8211; The Phantom Pain: D-Walker - so you get the robot
D Walker is automatically you after completing Mission 13: Pechschwarz made available. Basically, there are the following two areas of application for the Ruff:
- You can find him as Mode of Transport use and controls it as well as D-Horse. The horse can you send therefore theoretically in the African desert, for D-Walker has the added advantage that you him equip them with weapons can.
- As support robot do you use it depending on the configuration as a reconnaissance unit or he attacks enemies while you wait at a safe distance. You can find him in the Schleich waiting mode move, whereby it completely invisible becomes.
MGS 5 - The Phantom Pain: GMP deserve - so you come fast buck
The equipment of D-Walker
Unlike other companions as Quiet, D-Dog and D-Horse you have at D-Walker no relationship value, Finally, there is an emotionless machine. The skills rather depend on the composition of the components. You can D-Walker in the air command center (LNC) equip with various items, you have developed earlier. Here are allowed to store their various settings that you, as required in Combat, reconnaissance or infiltration retrieves.With the special arm of D-Walker her opponent take targeted.
Details on the equipment used and commands D-Walker you can see in the following tables.
D-Walker Equipment Parts
|main chassis||rank 2||Health: 3,800, Defense: 5,500|
|rank 3||Health: 4,800, Defense: 5,500|
|rank 4||Health: 7,250, Defense: 5,500|
|head area||Support head (Rank 2)||-|
|Support head (rank 3)||Allows Schleich waiting mode.|
|education head||Allows auto search mode.|
|Abfangkopf||Allows car interception.|
|manipulator||special arm||Can carry a body.|
|special arm CQC||Can carry a body and attack with CQC.|
|special arm MCHT||Can carry a body and attack soldiers with a machete.|
|special arm SM||Can a body wear and attack soldiers, vehicles and Walker Gears.|
MGS 5 - The Phantom Pain: Beginner's Guide - General Tips for getting started in stealth epic
|Whistle||-||Gets D-Walker to you.|
|normal mode||-||Complete all other modes.|
|creep mode||Support head (rank 3)||D-Walker pauses and turns to remain invisible undetected.|
|search mode||education head||D-Walker stops and provides all targets (even behind obstacles) within 180 meters in front of his position with a permanent marker.|
|interception||Abfangkopf||D-Walker stops and attacks all targets within his field within 60 meters. equipped with a stun gun, he can provide excellent in this way for distraction.|
Full Assistance to the other companions in MGS 5: The Phantom Pain be found in the following guides:
- MGS 5 - The Phantom Pain: Quiet Buddy guide - so you find them and make them ready for use
- MGS 5 - The Phantom Pain: D-Dog - location and capabilities of the faithful companion in the buddy Guide
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